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lina: linear algebra library for 3D applications
lina is yet another linear algebra library with a focus on 3D applications
800
A rendering engine based on gfx-hal, which mimics the Vulkan API
A rendering engine based on Vulkan API
0
My "Hello World" for OpenGL: A triangle that you can apply torque to with your...
My "Hello World" for OpenGL: A triangle that you can apply torque to with your mouse-wheel
0
A Rust language adaptation of Loren Olson's Tin Framework, a framework in the Swift language...
A Rust language adaptation of Nannou or
12
pix_engine is a cross-platform graphics & UI library for simple games,
supporting Web-Assembly!) renderers
39
Simplified Vulkan synchronization logic, written in rust
In an effort to make Vulkan synchronization more accessible, this library provides an efficient simplification of core synchronization mechanisms such as pipeline barriers and events
0
Magritte will be a single Vulkan backend, advanced graphics API with a focus on portability,...
Magritte will be a single Vulkan backend, advanced graphics API with a focus on portability, granularity and fast iteration time
3.2K
Vulkano Vulkan Graphics API for Rust
Vulkano is a Rust wrapper around Wgpu-rs or the Vulkan graphics GPU API
11.8K
A cross-platform GUI library for Rust focused on simplicity and type-safety
Cross-platform support (Windows, macOS, Linux, and text inputs, Debug overlay with performance metrics
2
A simple ray tracer implemented in Rust, followed Ray Tracing in One Weekend seires
A simple ray tracer implemented in Rust, followed Rust
2
😆 This is the space for Alohayo's personal learning notes, practices, materials, etc
😆 This is the space for Rust track on exercism
4
Visual System Simulator (VSS)
VSS is a cross-platform framework for simulating various aspects of the Visualization Research Center and eye diseases
70
Pilka is a cross-platform live-coding tool for creating shader* demos,
Supports hot-reloading, which means