INOX - Rust Game engine integrated in Blender
- Why INOX?
It's a Game Engine written in Rust with some bindings for external libs and with Blender as editor.
INOX is a game engine written in Rust and developed by GENTS.
The main idea behind INOX is to use Blender as external editor, even being able to create visual logic scripting nodes in it, and then have a button to launch the Rust engine, that should be scalable to create games of any scale and for users with every kind of experience.
Rust will give to INOX high performance, reliability and safe code, while Blender will bring easy customization and powerful editor capabilities.
Well... because even if made in Rust it should become an inoxidable game development engine :)
The engine is developed with following pillars:
- The game engine should be obviously written in Rust
- The engine should support multiple platforms (PC, Mobile, Sony Playstation, Microsoft XBox, Nintendo Switch, etc)
- The rendering engine should support different GFX API as well (like Vulkan, DirectX, Metal, etc)
- The engine should be multi-threaded both on CPU and GPU to reach high-end performances
- The engine should support streaming, quick background loading and hot-reload of Code and Data
- Blender should be used as external 3D scene, Material, Animation and other content edition
- INOX should generate a Blender addon that could be installed in order to launch and communicate with it
- Blender should be used as external editor with new custom INOX editors (like Logic Node Visual Scripting, etc)
- From Blender the user should be able to see the same scene rendered in INOX just pressing a button
- INOX Engine could be used just as a high quality rendering engine
- INOX Engine could be used to run game logic
You can find documentation here
Not ready yet for production. INOX is in active development, it still lacks many features code architecture or interfaces could still change. New releases could still have breaking changes.
Useful hotkeys to know:
- in Blender:
- F5: Launch Game Engine with current scene or you can use the panel inside Render properties
- in INOX:
- F1: Open\Close Info window
- F2: Open\Close Hierarchy window
- F9: Start\Stop Profiler and generate profile file on stop
Following screenshots are just related about INOX engine capabilities: