Newport Engine is a modular 2D and 3D game engine built in Rust for Rust

It is designed to be easily extendable and easy to use

Newport

Modular 2D and 3D game engine built in Rust for Rust. It is designed to be easily extendable and easy to use. The project is early on in development. Every API is extremely volatile as the engine is worked on more. Documentation and Testing is minimal

Table Of Contents

  • Goals
  • Features
  • Inspiration
  • Research

Goals

  • Modular - Use modules to build building blocks that are combined for engine features.
  • Performant - Iteration times are very important for work flows. Not only game runtime but editor time must be performant
  • Cohesive - Keep tools and interaction with tools in Rust for simplicity

Features

  • GPU Abstraction Layer - Thread Safe, HLSL Shaders, Built over Vulkan with DirectX12 back end coming soon, Bindless Resource Model
  • Resource Manager - Thread Safe, Supports Import Variation, Garbage Collected
  • Entity Component System - Thread Safe, Text Scene Format
  • 2D Paint - Shape Rendering, Text Rendering, Single Draw Call

Inspiration

This project is heavily inspired by those that came before it. This including AAA engines like the Naughty Dog Engine or other Rust engines such as Bevy.

Issues

Collection of the latest Issues

colbyhall

colbyhall

enhancement
0

Summary

First Person Movement is a core feature to this game. It needs to feel fluid, reactive, and predictable. It should handle walking, nav walking, falling, and the ability to integrate with other custom logic such as a grappling hook.

Goals

  • Grounded Movement (Ability to stand on moving objects)
  • Gamepad and M & KB Input
  • Interaction with dynamic physics objects
  • Jumping

Task

  • #3
  • Camera movement
  • PhysicsManager::move_rigid_body
  • Sliding across floors.
  • Step Up and Step Down
  • Jumping
colbyhall

colbyhall

enhancement
0

Summary

Integrate the rapier physics engine. This requires a light abstraction over everything rapier to seamlessly fit into the Newport ECS.

Goals

  • Colliders
    • Collider Component
    • Shapes
      • Cube
      • Capsule
      • Sphere
      • Convex Hull
  • Rigidbodies
    • RigidBody Component
    • Proper Mass Handling
  • Querying
    • Ray Casting
    • Shape Casting
    • Overlap Test
    • Point Projection
  • Channels
  • Filters
colbyhall

colbyhall

question
0

Elevator Pitch Platformer Puzzle based off of controlling velocity in unique means

Synopsis Maybe something underwater as the density of water could add on to the gameplay.

Game Loop First Person movement platforming using unique gadgets and world props. Constantly trying to progress forward through new challenges of movement given provided building blocks.

Features

  • #4
  • Parkour
  • Zip Lining
  • Grapple Hooks
  • Monkey Bars
  • Surf/Snow Boarding???

Scope

  • Single developer
  • 3D might be too expensive and time consuming to achieve
  • Story that is abstract but impactful

Information - Updated Apr 05, 2022

Stars: 4
Forks: 0
Issues: 3

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